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Dead To Rights – Reckoning

PSP ROM Dead To Rights – Reckoning

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1000000070.webp


ConsolePSP
Size97MB
Developer & PublisherRebellion Developments Ltd., Namco
GenreAction
File FormatISO
RegionUSA
Released DateJune 28, 2005

“Dead to Rights – Reckoning” is a third-party shooter video game that Namco has published. In the series Dead to Rights, this is the third edition. It’s a predecessor to Dead to Rights II. There are no minigames in this game as in of second edition of the above game. The series’ iconic use of destroying techniques, bullet time, and the capacity to utilize Shadow as a hunting dog remains.

Gameplay​

Players take the direction of Jack Slate, a brave police officer attempting to save a missing witness, in this energetic adventure. The game combines third-party shooting aspects with a special “bullet time” function that lets players slow down time and properly target enemies. To better fighting methods, players can guide Shadow, Jack’s dedicated dog friend. It’s to harm and remove enemies.

The game’s stages use dark, aggressive settings full of obstacles. The players must avoid hiding and utilizing a variety of weaponry. Gunfights are brutal and require fast reactions, creative techniques, and effective surroundings usage to stay alive. The controls for the game are simplistic but helpful, making it easy to switch between shooting, face-to-face fighting, and manipulating Shadow. Players must rapidly adjust as each stage presents new challenges. It is practicing different fight styles with enemies.

The key goals of the game are to save the witness and defeat strong opponents while controlling Jack’s time and resources. Players are continuously challenged to come up with fresh strategies for defeating competitors because the action never ends.

Features​

  • Players play as Jack Slate, a cop on a risky mission to rescue a missing witness.
  • The game combines irritated third-party shooting action with tactical slow-mo “bullet time” battle features.
  • Encounters with opponents that demand fast reflexes and exact shooting are common in gritty, dark settings.
  • Players utilize a range of weaponry to defeat opponents, such as rifles, shotguns, and pistols.
  • When you’re out of weapons, face-to-face battle provides an alternate method of fighting.
  • Players are encouraged to keep and fire from behind objects by the cover-based mechanics implemented in the level designs.
  • The controls are smooth and simple to use, making it easy to move between dog, melee, and firing instructions.
  • Players must adjust to various attack patterns and apply creative fighting strategies to survive.
Author
File Upload
Downloads
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Views
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First release
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